Destiny 2.0

Well, if you’re any sort of gamer or gaymer [1]gay gamer you probably know the 2nd game to Destiny has dropped. The first game captured my attention more than any previous game ever. I was totally hooked. I didn’t even mind the grinding [2]playing repeat levels over and over to gain experience, points, and/or loot so much as others.

One of the biggest complaints surrounding the first release was content. Bungie released the original disc with the full game plus much of the first DLC [3]downloadable content already on the disc. Not a big deal until they charged for the first DLC. Many folks were rightfully pissed! To their credit using many of the same worlds in different ways was ingenious. However, charging your user base for content already on the disc was just foolish and greedy. Ironically, the games popularity persisted and continued to grow. Bungie stumbled many times during the lifespan but came clean on some of the big items and promised bonuses to make up for it.

And speaking of content, many folks felt the game lacked variety even after several brand new DLCs dropped throughout the first two years. Bungie admitted it was hard to crank out new content for consumption due to how the game was built on the back end. In a game of this style with such a large user base, content is everything. The only saving grace was crucible and strike matches. Crucible was player vs player, solo or in groups. Strike missions are teams of players against the environment. The level of variety and skill in these arenas really saved the game. Otherwise, I think it would have gone down as brightly as it arrived. The new game is supposedly built completely different and should allow for more actual new content more often.

So far disc 2 has once again captured my total attention. Even though many of the same enemies have been brought forward, it is different enough to feel new and the same, in a weird sort of way. I’m not quite in awe as I was the first time though. I’m not a fan of much of the new shading and ‘realness’. Another big complaint in the first game was wasted time bouncing between social spaces accesing upgrades and cashing in loot and space/destinations. It was an incredibly annoying time killer. In the new game the simplifications are almost too simple. It keeps breaking my sense of continuity in the game. Granted, as I get used to the new game this will probably go away. I’m only 10 or so hours in and there are supposedly upwards of 150 hours of campaign game play alone.

If you play, feel free to add me. If ya do, send me a message so I know how you found me. I tend to ignore random friend requests when I don’t recognize the player. . I’m PS4 only this time too. No back and forth on the two consoles anymore. Microsoft is steadily ruining the Xbox IMO.

 

References

References
1 gay gamer
2 playing repeat levels over and over to gain experience, points, and/or loot
3 downloadable content